using PEMath;


namespace PEPhysx
{
    public enum ColliderType
    {
        Box,
        Cylinder
    }
    public class ColliderConfig
    {
        public string mName;
        public ColliderType mType;
        public PEVector3 mPos;
        
        //Box
        public PEVector3 mSize;
        public PEVector3[] mAxis;//轴向
        
        //cylinder
        public PEInt mRadius;//半径
    }
}

